VR Pointcloud Memories for f8, 2018
A VR experience for Oculus Rift where users can enjoy their photo memories in reconstituted 3D pointcloud environments of where they were taken.
‍Press: https://petapixel.com/2018/05/02/facebook-can-reconstruct-a-3d-world-from-your-photos-and-videos/

Tools: Unity, HLSL, C#, Oculus Rift
Creative coding: Patricio Gonzalez Vivo, Johan Ismael
Design: Cliff Warren, Ethan Miller

A team of two creative coders and two designers spent 6 weeks to prepare a playbale VR demo for Facebook annual developer conference f8. The experience lays out users’ photos and videos in a pointcloud reconstitution of the space where the content comes from. They can walk around the space, interact with it, and view their media. The target device was Oculus Rift.

This was an all hands on deck type of effort where everybody touched a bit of everything. My main contributions were:

  • Post-processing effects with a custom bloomed depth-of-field shader
  • Hand interaction with the point cloud
  • Teleport glow effect on the point cloud
  • Interpolation between different skyboxes based on user location
  • Game logic to transition from one point cloud to another